Arkane Lyon's follow-up to Dishonored is a masterclass in open-ended action game design. It's a game where observation and dynamic thinking go hand-in-hand with shotgunning goons in the face and snapping their necks; where throwing a grenade into a soiree for sycophants counts as the right kind of experimentation and derring-do. It delivers bombastic thrills and wince-inducing kills with intelligence and elegance in equal measure.
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