Cyberpunk 2077's 1.6 'Edgerunner' update landed this week, adding a bunch of content changes and a couple of interesting features that caught our eye. For starters, Xbox Series S received a 60fps performance mode to bring it into line with Series X and PlayStation 5 (albeit at a lower resolution, of course) while the higher-power consoles benefit from input lag optimisations in the previously sluggish ray tracing modes. So how closely does Series S stick to 60fps and what's the cost in resolution terms? And just how much more responsive is the RT mode now? Tom has this report.
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