In this Virtual GDC Talk, Turn 10 CG Supervisor Matt Collins discusses the process of creating art assets for a game that runs at 60FPS.
15s
Bomb Rush Cyberfunk Teaser
In this Virtual GDC Talk, Turn 10 CG Supervisor Matt Collins discusses the process of creating art assets for a game that runs at 60FPS.
Note: All videos are hosted by YouTube, UltraVid.io did not produce this video. If you have any claim on the video then please follow through to Youtube and report at the source.
15s
Bomb Rush Cyberfunk Teaser
19m 12s
A Plague Tale Requiem: A Stunning Tech Showcase on PS5/Xbox Series X/S - DF Tech Review
18m 8s
Brabus Unveiled the ULTIMATE 911 Turbo: The ROCKET 900 R!!
4m 23s
Monster Hunter Stories 2: Wings of Ruin - Extended Trailer | E3 2021
9m 44s
Should You Preorder Video Games? | Slightly Civil War
NSFW
9m 10s
The Quarry Review
15m 59s
Ghost of Tsushima Gameplay Trailer (2020)
10m 41s
Finally, a Real Car! Analysing the Alfa Romeo C43 Launch
1m 7s
RIDE 4 | Gameplay Trailer
2m 57s
Showa American Story | Official Reveal Trailer
16m 16s
Immortals of Aveum PS5/Xbox Series X/S: Unreal Engine 5 is Pushed Hard - And Image Quality Suffers
2m 29s
Our Flag Means Death | Official Trailer | HBO Max
3m 8s
Gran Turismo 7 – Gameplay Trailer | PlayStation Showcase 2021
6m 36s
Achoo
2m 1s
Far Cry 6 Lost Between Worlds Official Announcement Trailer
1m 3s
Torchlight 3 - Steam Early Access Trailer | Summer of Gaming 2020