GRID isn’t pushing many boundaries in its presentation or gameplay, but it’s a well-crafted racing experience that’s bogged down by its lack of structure and overly long career. When I had the chances to race, drift, and make enemies, I found myself getting emotionally invested in the races and feeling satisfied with victories, but in the middle of that is a lot of less exciting racing that often feels like it’s going nowhere.
There’s a lot to like about GRID, especially in its beautiful environments and unique, yet flawed Nemesis system, and the online is a continued bright spot. The racing gameplay is fine-tuned to appeal to any sort of racing game fan, but the moments that make it shine are lessened by the numerous tedious and repetitive events you’ll have to fight through to get there.
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